(in alphabetical order)
June Ahn is an Assistant Professor in the iSchool and College of Education at the University of Maryland, College Park. He also directs the Human-Computer Interaction Lab (HCIL). His research focuses on the design and study of learning technologies as they relate to aspects of students’ interest, identity, and knowledge development. His projects have examined the affordances of a variety of technologies, such as social media and games for learning.
Elizabeth Bonsignore is a PhD student at the University of Maryland’s iSchool and HCIL. Her research focuses on the design of technology-mediated social experiences that promote new media literacies, arts-integrated science learning, and participatory design/cultures for youth. She is particularly interested in the role that multimodal narratives and shared personal expression play in helping under-represented youth engage in life-long learning practices.
Derek L. Hansen is the Abell Professor of Innovation in the School of Technology at Brigham Experience Design club. His research focuses on the design and evaluation of novel social technologies and games that promote pro-social causes in areas such as citizen science, STEM education, exercise promotion, and transcription of historic documents.
Kari Kraus is an Associate Professor in the College of Information Studies (iSchool) and the Department of English at the University of Maryland. Her research and teaching interests focus on new media and the digital humanities, preservation of video games and born-digital art and literature, transmedia storytelling, and speculative design.
Carman Neustaedter is an Associate Professor in the School of Interactive Arts and Technology at Simon Fraser University where he is the Director of the Connections Lab. His research explores games and social play amongst family and friends with an emphasis on location-based games, alternate reality games, and escape rooms. In this realm, he studies collocated and distributed collaboration, community and culture, and design processes and methods.