Our workshop has three primary goals:

  1. Strengthen and broaden the community of pervasive play researchers and practitioners to promote future collaborations.

We will bring together a diverse mix of pervasive play researchers and designers to promote future collaborations. Prior to, during, and following our workshop, we plan to use our website to develop a hub to share researcher profiles; relevant publications, projects, and initiatives; and “worked examples” of pervasive games (see [1] for an example of this approach for a learning sciences community). Submissions from the workshop will be used to seed the website. While we see benefits of bringing together people working in all areas of pervasive play, we also recognize the need to promote small-group formation for proposal writing, data sharing, and co-authoring that will start during the workshop and continue afterward.

  1. Explore design frameworks for creating novel pervasive play experiences.

We will discuss strategies, tools, and processes used to create novel pervasive play experiences. We anticipate a subgroup of participants will further develop and release a shared framework and/or artifacts to foster new pervasive play experiences. This might, for example, take the form of a revised deck of cards to be used as design prompts (building off of [20] and [22]), design patterns for pervasive play (inspired by [4,7,13]), or a more structured framework that characterizes the key dimensions and choices when designing pervasive play experiences.

  1. Craft a research agenda for future projects, funding, and publications.

As a group, we will identify key research questions, gaps in our knowledge, funding sources and priorities, and large-impact possibilities. A subset of workshop attendees, including the workshop organizers, will publish a summary of workshop findings in this area.