Pervasive Play

A CHI 2016 Workshop

Category

Seminal

Seminal references are papers/articles, performances, games, videos, art, or other works that are considered influential, groundbreaking, or otherwise formative pieces contributing to the development, theory-building, design issues, etc for Pervasive Play.

From interaction to trajectories: designing coherent journeys through user experiences.

[3.] Steve Benford, Gabriella Giannachi, Boriana Koleva, and Tom Rodden. 2009. From interaction to trajectories: designing coherent journeys through user experiences. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, 709–718. (DOI: 10.1145/1518701.1518812) Abstract. The idea of interactional trajectories… Continue Reading →

Pervasive games: theory and design.

[18]. Markus Montola, Jaakko Stenros, and Annika Waern. 2009. Pervasive games: theory and design. (Summary). Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the… Continue Reading →

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